Tesselum Games is a small independent game studio exploring gravity, systems and player-driven discovery. Our games combine physics-based mechanics with roguelike structures, upgrade paths, and understated storytelling.
I'm interested in how simple rules create complex behavior and how mechanics themselves can carry narrative weight. Instead of loud exposition, I aim for quiet stories, narratives and experiences that emerge through play, repetition and mastery.
Current projects are released early and refined through player feedback.