<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Stem Shift Devlog - itch.io</title><link>https://tessellum.itch.io/stemshift</link><description>A match-three where you slide whole rows, not single tiles. Chain the bloom to stop the wilt</description><item><guid>https://tessellum.itch.io/stemshift/devlog/1633335/the-testing-was-a-success-the-subject-died</guid><title>The testing was a success, the subject died</title><link>https://tessellum.itch.io/stemshift/devlog/1633335/the-testing-was-a-success-the-subject-died</link><pubDate>Tue, 18 Aug 2026 21:39:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Four runs, one per level, on the Steam Deck and both meta-screens switched off so the numbers stay clean. I was ready for the first real playtest session on the new dormant-tile build, on top of a fre...</p>]]></description></item><item><guid>https://tessellum.itch.io/stemshift/devlog/1630047/its-not-spring-but-the-buds-are-opening</guid><title>It&#039;s not spring, but the buds are opening</title><link>https://tessellum.itch.io/stemshift/devlog/1630047/its-not-spring-but-the-buds-are-opening</link><pubDate>Sat, 15 Aug 2026 20:31:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Somewhere in the middle of all the order-testing, a genuinely uncomfortable idea showed up: what if a wilt you could actually undo deserved a second chance? For anyone keeping score, that&#039;s the exact...</p>]]></description></item><item><guid>https://tessellum.itch.io/stemshift/devlog/1626786/orders-but-for-real-this-time</guid><title>Orders, but for real this time</title><link>https://tessellum.itch.io/stemshift/devlog/1626786/orders-but-for-real-this-time</link><pubDate>Thu, 13 Aug 2026 08:47:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>For while now I&#039;ve been working on converting the order book from a flat list of single flower types into something with more texture: proper orders, where each order can ask for more than one flower...</p>]]></description></item><item><guid>https://tessellum.itch.io/stemshift/devlog/1624965/the-re-skin</guid><title>The re-skin</title><link>https://tessellum.itch.io/stemshift/devlog/1624965/the-re-skin</link><pubDate>Tue, 11 Aug 2026 21:28:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MjE2NTU5LnBuZw==/400x224%23c/8OEX0I.png" class="post_image"/><p>Time to address the lab coats. Everything up to this point has happened under a microbiology theme you were lab staff, the board was a sample slide, the tiles were microbes, and the whole goal was seq...</p>]]></description></item><item><guid>https://tessellum.itch.io/stemshift/devlog/1624928/the-mouse-was-lying-to-me</guid><title>The mouse was lying to me</title><link>https://tessellum.itch.io/stemshift/devlog/1624928/the-mouse-was-lying-to-me</link><pubDate>Tue, 11 Aug 2026 20:53:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I flagged it myself at the time, which I&#039;m choosing to feel slightly smug about: that 70% knee from last post was measured on mouse input, with an explicit note attached that it needed re-verifying on...</p>]]></description></item><item><guid>https://tessellum.itch.io/stemshift/devlog/1623709/new-name-new-look-welcome-to-the-flower-shop</guid><title>New name, new look: welcome to the flower shop</title><link>https://tessellum.itch.io/stemshift/devlog/1623709/new-name-new-look-welcome-to-the-flower-shop</link><pubDate>Mon, 10 Aug 2026 19:51:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Slidematch has become Stem Shift. Out: the lab For a while the pretense here was that you&#039;re a lab worker sequencing a pathogen and the board was a microscope slide, you were clearing &quot;strains.&quot; It wo...</p>]]></description></item><item><guid>https://tessellum.itch.io/stemshift/devlog/1617956/curing-the-thing-that-wouldnt-stay-cured</guid><title>Curing the Thing That Wouldn&#039;t Stay Cured</title><link>https://tessellum.itch.io/stemshift/devlog/1617956/curing-the-thing-that-wouldnt-stay-cured</link><pubDate>Wed, 05 Aug 2026 14:24:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Last time, I had a board. A good board! Slide rows and columns, clear connected groups of three or more, gravity resolves the mess, cascades chain into each other in ways you can actually plan for. No...</p>]]></description></item><item><guid>https://tessellum.itch.io/stemshift/devlog/1605873/a-match-3-but-without-the-swapping</guid><title>A Match-3. But without the swapping.</title><link>https://tessellum.itch.io/stemshift/devlog/1605873/a-match-3-but-without-the-swapping</link><pubDate>Mon, 27 Jul 2026 09:09:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The beginnings Every match-three pitch sounds the same for the first four words: &quot;so it&#039;s like Candy Crush, but—&quot; Mine&#039;s no different. So it&#039;s like Candy Crush, but you don&#039;t swap tiles. You slide e...</p>]]></description></item></channel></rss>